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3./JG51_Stecher wrote:Sorry for the info break. Yes, things have continued. In fact they've transitioned through pure system testing and we are well into the actual building of the beta campaign. Airfields, industrial areas, ports, etc are down on the map for a general layout. Specific placement of structures at locations is being worked out. Right now, the major work from Schulte has been on customizing the airfields. Complete custom spawn groups and structures to help guide everyone on ground operations.
The old GS had the pre-takeoff mulligan. There won't be that, so we have to construct the airfields to minimize ground accidents, mainly by preventing people from taxiing unknowingly through spawn areas, or recklessly taking off through them. The default layouts of airfields make it easy for these to happen, and no one wants to have their entire mission ended before they takeoff, especially when it's not their fault.
Aircraft testing is also underway to help determine their scoring and purchasing value. Ground objects have already been thoroughly tested.
thatguy wrote:eric will be held "in reserve" until our flights have sortied
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