New Class - Might be interesting for scripts

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TUSA/Lolsav
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New Class - Might be interesting for scripts

Postby TUSA/Lolsav » Tue Oct 11, 2016 4:40 am

http://theairtacticalassaultgroup.com/f ... hp?t=23450

Seems interesting for the savy scripters

II./JG1_Schulte
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Re: New Class - Might be interesting for scripts

Postby II./JG1_Schulte » Sun Oct 16, 2016 3:35 pm

~S~Lolsav

Thanks for the post!
Yea saw that..1 of those "classes" particularly caught my eye!
Although an "eye candy", It would be a good experiment with these classes.
"Spreading fire", No effect on game play other than eye candy. But than again,
maybe it would "destroy", burn up, other "objects"....tanks trucks,AAA?


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TUSA/Lolsav
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Re: New Class - Might be interesting for scripts

Postby TUSA/Lolsav » Sun Oct 16, 2016 3:37 pm

The one who checks if a plane is airborne should be handy i thought.

II./JG1_Schulte
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Re: New Class - Might be interesting for scripts

Postby II./JG1_Schulte » Sun Oct 16, 2016 4:54 pm

Absolutely!

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3./JG51_Stecher
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Re: New Class - Might be interesting for scripts

Postby 3./JG51_Stecher » Tue Oct 18, 2016 10:42 pm

I've got some reading to do. :D Thanks for the heads up Lolsav.
Hptm. Stecher, Staffelkapitän
3./Jagdgeschwader 51
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