As a long term plan for GS in CLOD, we essentially have a 4 step process.
A small handful of us learning the basics. Setting up the campaign system on the website and server, learning what it can do, and how we make it work. This is pretty much accomplished, at least enough to move on to the next step.
Opening it up to group testing, so that we can have a better understanding of the scale of various campaign systems under the load of many players.
Once we really think we know what we're doing, we'll build a small campaign, non-historical, but open and advertised to the general community. This will be the real first test of a campaign for us, and will show us if we are indeed ready to put on a full show.
The actual multi-phase campaign. Starting with some form of the Battle of France, progressing through the Battle of Britain, and eventually trying an invasion of Britain by the end.
As we stand, we're ready to enter Step 2. Starting Sunday, Aug 17th, we'll begin running a GS community test phase of the HR campaign system for CLOD. Tests will be held every Sunday, Tuesday, and Friday. Please try to make as many as you can. The plan is to launch at 9pm ET, and run two 1 hour missions back to back, in order to cram in a campaign length run as quickly as we can.
You can find the server in the CLOD lobby as Ghost Skies Testing. For at least the time being, you will need to add the word Allied or the word Axis to your name in order to join. No password for now.
First of all, it will give our current GS community a chance to get back together online and help each other get up to speed with the new game in general. Also, it will give us a chance to learn what type of resources we need to sustain a campaign with some respectable amount of people involved. Right now we've tested specific things with 2 or 3 of us at most, so we're hoping to get a better sense of the scale of how everything works.
The HR system doesn't have some of the features we are used to, but it adds others that make certain aspects more complex, and more than anything, much more interdependent. The logistics to keep the war effort going are greatly expanded from what we're used to, and only running off missions with a bunch of people is going to give us an idea of how much of what resources are typically used.
This will also be a chance for some aspiring commanders to learn the system and what's involved in managing it. There's a lot, so if you're thinking about it, get started early. If anyone is interested, I'll set you up with some homework.